by Chris Angelis
"Can’t you see we’ve wasted time on reality (the way it’s wasting it on us), and instead we ought to stay asleep so we could dream?"
Home For Fiction serves a multiple role: It’s showcasing my Academic Research in the field of Gothic literature, my works of Fiction, my Apps related to writing and literature, and my Art – music (a postrock/postmetal exploration of literary and conceptual soundscapes), drawing (I am the creator of the Punning Walrus cartoon), painting, and photography.
I have a PhD in English literature from the University of Tampere. My research interests include Gothic/horror & science fiction literature, the usage of time as well as the concept of ambiguous ontology in such narratives.
In the context of writing fiction, I have published some works of horror and science fiction using a pen name, though my main authorial interest is situated in literary fiction. Common themes in my work include the repressed past, the impossibility of choices, flawed men and determined women.
If you want more information regarding the ideological drive behind Home for Fiction, read my creative manifesto.
One of my academic mentors once said: “We won't change the world simply by reading literature a different way, even against the grain. It's a matter of whether we want to be a part of communities outside the university, where issues of equality are the daily reality”. I have no interest in an academia that does not act this way, and every academic work I have produced has been a small but honest effort in that direction.
Why do we write fiction? Basically, we write because we have no choice.
I learned to read and write before I went to school, for purely practical reasons: I had to find a way to read Donald Duck comics myself, as my folks got bored of doing it for me. One day, when I was perhaps seven years old, I read a Donald Duck mystery which was divided into two parts. The first one ended in a cliffhanger, and I sadly had no access to the second part. That was seriously devastating. I solved the problem the only way I could: I took pen and paper and wrote the ending the way I imagined it to be. Those three paragraphs were my first work of fiction.
The moral of this story is that writing – like any artistic expression – is an answer to a problem. In a way, writing helps you change your humdrum or unpleasant reality for a better one.
![]() | It was a sunny May morning when I realized I was a cat – one who could think like a human. I had no other memory, no knowledge of who I was. Had I been a human reincarnated as a cat, or a cat possessed by a human? I knew I couldn't afford to waste my time on such trivialities; I had someplace to be. I had to cross the world, even if it was the last thing I'd do. |
![]() | A man receiving messages from his dead father… |
![]() | “There is something you could do for me,” he says, and in this moment, of this deceptively mundane afternoon, I can read the future and see that this man will destroy my life as I know it. |
![]() | He ekes out a meager living battling society’s prejudices and his own traumatic memories. |
The story of how I got into programming is lost in the depths of history. Suffice to say, my first computer was a Spectrum 128 - that's 128K of RAM, folks; more than 30,000 times less than your average smartphone. But its primitive BASIC programming language helped me learn the “IF this THEN that” kind of logic.
When you think about it, it's not all that different today. That's why it didn't take me long to learn some HTML, CSS, JavaScript, and PHP to work with my websites.
![]() | Narrative Nods is a fiction development program I coded for my own use. It's packed with tools to help you improve on all core aspects of writing – everything I’ve learned in 25+ years of writing fiction and 12+ years of university experience – that make a good narrative, from efficient character types and solid narrative antagonism, to a coherent narrative structure and genre considerations. |
![]() | Fantasy Language Generator is a program that creates fantasy languages, generating made-up words corresponding to the 30,000 most common English words, at the same time creating its own linguistic patterns. This can be extremely useful to authors or fantasy or science fiction who are interested in creating a coherent, consistent fantasy language. |
![]() | The Clock Village is first and foremost an interactive fiction experience. Though you move around, engage in interactive dialogues, collect and use items, and try to increase the score that will let you get a “better” ending, The Clock Village is something more artistic than a simple game. Perhaps it’s a philosophical exploration of self. Or maybe a short interactive reflection of our innermost existential anxieties. Maybe, like true art, it simply is what its experiencer wants it to be. |
![]() | Mansion Escape is a modern text adventure game, in the style of the early computer-game era, but updated for modern audiences, with attractive visuals, immersing sounds, enhanced playability, 14 different endings, and over 80 items to use; or misuse. If you like mysteries, games like Clue, and the 1950s vibe, you'll love this! |
There are also many posts about programming on the blog .
There are no "kinds" or art; there is only art. Writing or coding, music, drawing, or photography, they are all aspects of one and the same force; the drive behind expression, the desire to will a better reality into being.
The Focus Protocol is a music vehicle for some of my artistic ideas, an experimental exploration of postrock and postmetal music, an allegory of narrative without plot.
Click to display the embedded player
Click to display the embedded player
More Albums and Free Downloads on:
I recommend Bandcamp. YouTube might show you ads placed there by Google, against my will. Needless to say, they don't share any profits with me, either. I only offer YouTube as a convenience for those who want it.
Vision has never been an issue, I could always see the world – I've even worked as a professional photographer for a while. Drawing and painting, however, are a more recent development. Thanks to digital tools (I wouldn't even know how to hold a real brush), I realized I could attempt to overcome problems of technique related to practicalities and focus on vision.
Here are some random samples of my paintings, photos, and my fun, linguistically self-aware little cartoon, Punning Walrus.
More on my music, Punning Walrus, my painting, and my photography…
If you have a question, a suggestion, or feedback, you can contact me on info@homeforfiction.com – it's very important to check the FAQ first.
Don't forget to also check the Home for Fiction Blog where you can find hundreds of articles on literature, writing tips, programming, philosophy, society, and other topics